When I released Slide, nearly everyone who played it encouraged me to get it working on mobile devices, but unfortunately the framework I used to make it wasn’t compatible with iOS or Android. For the past two weeks (well, three including a massive false start, but I’ll get to that later) I’ve been working on porting it to Haxe/OpenFL with that very goal in mind.
At this point I’ve reimplemented about 99% of the mechanics of the original game, and added a heaping helping of polish to the whole mix. I’m planning to release it on all three major desktop platforms (Windows, Mac, and Linux) and Android for sure. Windows Phone 8 and iOS are two other targets that I’d like to hit as well, but I don’t currently have hardware to test on.