Tag Archives: legacy

Art post

Rigel

Rigel from Legacy. Inkscape.

I don’t like this one as much as the one I did for Vex, and I think it’s largely to do with the fact that I don’t really have a color scheme in mind for Rigel. I wanted to make him very pale – almost albino – because it’s an uncommon choice for big, macho warrior characters, but the colors for his armor and gun were chosen arbitrarily.

I actually think my favorite part of this image is the ammo cartridge for the weapon. It’s a “shockgun” (get it? shotgun? shock….eh…), which shoots bursts of chain lightning. I’ve wanted to use the idea in a game for quite some time, and now I have a setting that makes sense to feature them.

Related: Every single piece of armor I’ve ever drawn has been super uninspired and boring.

paragade

Game pitch: Legacy

I wrote a pitch for a game that I designed, called Legacy. It’s an RPG inspired by the things that I feel the Mass Effect series does wrong, in particular the Paragon/Renegade morality system.

Check it out!

It’s not a real pitch in that the game doesn’t exist and I don’t really have any inclination to make it, but it was a great thought experiment and I had a lot of fun planning it out. Let me know what you think!

 

Image by ~dmcblue on DeviantArt