Meander: Roadmap

Meander is getting to a point where everything I anticipated having problems with has been resolved, which is a pretty awesome place to be. A year ago all my projects were dying in infancy due to my lack of programming skills. Now I find myself often without a challenging problem to push through, and subsequently not knowing what to do next. It’s about time I put together an actual list of goals I want to meet so I can call this this project complete.

I’m not including assets in my definition of “complete”. Eventually I’ll have a full complement of images, maps, sounds, in-game items, etc. But to call the Meander engine finished I’ll need to implement the following features:

  • Parallax scrolling
  • World objects
  • Inventories
  • Saving and loading gamestate (already implemented to a degree)
  • “Doors”, “locks” and “keys”
  • Animations
  • Branching dialogue system with drag-and-drop text support
  • In-game developer’s console
  • Sound spatialization
  • Decoupling the navigation mesh from  specific window sizes.

As I complete each item I’ll update this post with a link to the post detailing it.


1 thought on “Meander: Roadmap

  1. Pingback: Fixing the graph – planning stage »

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